The result is an initial phase that’s far less hectic. Loot chests can now be opened once by every player, whereas potion crates can only be opened once per match. Now that Realm Royale has seen a little over half a year’s worth of time live and a couple of major updates, it appears to have settled into a new state that sees the game playing much differently than before. Because classes could only find their specific abilities in chests, the Engineer always ended up with a decent loadout. ![]() There are relatively few situations where you couldn’t make use of a deployable shield, an area-of-effect heal, an automatic turret, or a fiery explosion that caused damage-over-time and allowed you to control your enemy’s positioning. Despite only having two abilities slotted for use, being able to choose from Barricade, Healing Totem, Deploy Turret, and Fire Bomb ensured you would have an ability for any encounter. The Engineer’s abilities enabled them to stand their ground practically anywhere, whether it was out in the open or in close-quarters combat. Some of the other classes had abilities that could do damage around corners, but not all of them, and the damage dealt by those abilities was minuscule compared to the plasma launcher. That made engineers the only class capable of making powerful corner shots. By acquiring the Engineer’s plasma launcher, players could deal area-of-effect explosive damage to opponents that only required their shots to be somewhere in the vicinity of enemies. The Engineer’s legendary weapon and abilities were par to none. On top of the fact that loot RNG played a huge factor in how quickly your chosen class would snowball in a match, there was one class in particular that absolutely dominated any one-on-one encounters – the Engineer. Were you struggling in those close-range encounters that were just too hectic for you to manage? Maybe you should play the Assassin or Hunter whose legendary weapons and abilities allowed them to excel in ranged combat and keep their opponents at a distance.Ĭlass selection felt like a truly personal choice that could customize your gameplay and dictate the strategies you employ, but there was one major consequence of such an offering: class balancing. If you weren’t good at long-range combat, maybe you should have chosen the Warrior whose abilities and passive health regeneration made them ideal for someone that likes to get up-close and personal. Realm Royale’s original systems and mechanics only enhanced the importance of your class choice. The only way to one-shot you into a chicken was to score a headshot with the sniper rifle. If you loaded up on high-quality armor and armor potions, you could essentially double the number of hits you could take. Your armor points could be replenished with armor potions. The higher the quality of armor, the higher your max armor points would be. Some weapons, like the sniper rifle, had near pin-point accuracy, whereas other ranged weapons, like the heirloom rifle and revolver, had some hefty variance built into their shooting mechanics.Īrmor played a pivotal role in your success. There was a weapon for every playstyle, and not all ranged weapons functioned in the same manner. It’s always a tough decision because another player can pick up discarded items and use them against you. ![]() Once you were full of shards, you could no longer disenchant items, which meant if you just killed someone far away from a forge and you were nearing your shard cap, you needed to carefully choose which items to disenchant and which ones to leave behind. Unneeded items could be disenchanted for shards used to craft new equipment, abilities, and potions at the forges scattered around the map.ĭisenchanting unwanted gear also made it so there weren’t items laying on the ground that opponents could run by and pick up. The chests spawned throughout the map provided a means for players to acquire their initial gear upon dropping in. ![]() ![]() There were also more generalized weapons available like heirloom rifles, crossbows, and revolvers every class could make use of. Players could choose one of these classes while waiting for the zeppelin (Realm Royale’s battlebus) to pick them up.Įach class had a selection of class-specific, legendary-quality weapons, as well as various qualities of class-specific skills that could be looted from chests. On release, Realm Royale was a true class-based shooter with five classes (Warrior, Engineer, Hunter, Assassin, and Mage). Regardless of your stance toward this game, it still begs the question: has Realm Royale improved since release? The Old Its very premise divided the battle royale community in that it is a class-based battle royale – something we had yet to see in the scene. Realm Royale is one of those games you either love or hate.
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